Best in class speakers who have extensive knowledge of the topic at hand. All speakers are curated by our panel of experts.
Our indie showcase features pitches and demos from local developers at every event. Play and get the discussion started!
Kick off the evening with free pizza & beer. Meet other industry members and share your gaming passions.
Benjamin is the Head of Data Science at Gameloft. Prior to this role he worked for EA and Ubisoft. He's an accomplished researcher and still teaches at several universities.
Hugh leads business development for Amazon Game services, including Lumberyard and GameLift. Prior to joining Amazon, Hugh was VP of Business and Corporate Dev at Zynga.
Dave runs the GameWorks developer program for NVIDIA. He’s a huge fan of virtual and augmented realities and has recently been getting back up to speed on neural networks.
Co-founders of Flying Wisdom Studios. The full-service studio develops games with original IP as well as for existing franchises, but their bread and butter is their impressive GaaS platform.
Matt is an accomplished composer and producer of music for games, film, and television He's composed and remixed music for titles such as The Last of Us, Uncharted 3, and Infamous: First Light.
Michelle is GDC speaker and motion capture specialist at 2K Games. She loves bringing characters to life and is always looking for new ideas and tools to optimize character performance.
Automated video replays for game developers.
Runway is a technology innovation hub bringing together entrepreneurs, startups, VCs, mentors, Fortune 500 Corporations, and industry experts.
Playcrafting provides you with the tools to get yours off the ground--through tailored educational events, dynamic networking opportunities, and classes to help you crack the code to gaming success.
During this keynote, Michelle will explain and demo the main methods involved in motion capture from simple off-the-shelf basic equipment (think Kinect) to more advanced gear and will show how to use the captured data to make in-game characters more realistic.
Matt is an accomplished composer, producer, and music implementation expert. He has over 20 years of professional experience in storytelling through music and sound. In addition to discussing music and audio best practices, Matt will also talk about how to best include creatives like himself in the game development process.
Very much like in good strategic games such as Civilization or Age of Empires, there’s a technology tree for data science. This talk will offer you a high level view of this tree with some technological choices available and potential returns on investment.