Bimonthly tech conference for game developers

Learn from the best and boost your game!

Next event: October 4th 2017
Track: Shaders
Location: 1355 Market Street (Twitter building)
San Francisco, CA

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Join Industry Leaders and Peers

Expert Speakers

Best in class speakers who have extensive knowledge of the topic at hand. All speakers are curated by our panel of experts.

Indie Stage

Our indie showcase features pitches and demos from local developers at every event. Play and get the discussion started!

Beer, Pizza, Great Vibes

Kick off the evening with free pizza & beer. Meet other industry members and share your gaming passions.

Meet our Recent Speakers

Benjamin Devienne

Benjamin is the Head of Data Science at Gameloft. Prior to this role he worked for EA and Ubisoft. He's an accomplished researcher and still teaches at several universities.

Hugh de Loayza

Hugh leads business development for Amazon Game services, including Lumberyard and GameLift. Prior to joining Amazon, Hugh was VP of Business and Corporate Dev at Zynga.

David Coombes

Dave runs the GameWorks developer program for NVIDIA. He’s a huge fan of virtual and augmented realities and has recently been getting back up to speed on neural networks.

Kenneth Chao & Jed Melnik

Co-founders of Flying Wisdom Studios. The full-service studio develops games with original IP as well as for existing franchises, but their bread and butter is their impressive GaaS platform.

Matt Levine

Matt is an accomplished composer and producer of music for games, film, and television He's composed and remixed music for titles such as The Last of Us, Uncharted 3, and Infamous: First Light.

Michelle Hill

Michelle is GDC speaker and motion capture specialist at 2K Games. She loves bringing characters to life and is always looking for new ideas and tools to optimize character performance.

Sponsors

Showdown

Automated video replays for game developers.

Runway

Runway is a technology innovation hub bringing together entrepreneurs, startups, VCs, mentors, Fortune 500 Corporations, and industry experts.

Playcrafting

Playcrafting provides you with the tools to get yours off the ground--through tailored educational events, dynamic networking opportunities, and classes to help you crack the code to gaming success.

Get Tickets: September 6th event on SHADERS

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Event Schedule

6:30pm to 7pm

REGISTRATION: Play, Eat & Drink

Grab some pizza and beers, meet fellow community members, and demo some games.

7:00pm to 7:45pm

KEYNOTE: The shaders mystery

Shaders are like unicorns: they're beautiful, magical, and seemingly elusive for the average indie dev. Learn how shaders bring together math and art to change how your games look and feel.

7:45pm to 8:00pm

INDIE PITCH

Three indie devs will be pitching their games. Learn their backstories and how their titles came to be.

6:30pm to 7:00pm

REGISTRATION: Play, Eat & Drink

Grab some pizza and beers, meet fellow community members, and demo some games.

7:00pm to 7:45pm

KEYNOTE: MOTION CAPTURE - IT'S NOT JUST FOR AAAs

During this keynote, Michelle will explain and demo the main methods involved in motion capture from simple off-the-shelf basic equipment (think Kinect) to more advanced gear and will show how to use the captured data to make in-game characters more realistic.

7:45pm to 8:00pm

INDIE PITCH

Three indie devs will be pitching their games. Learn their backstories and how their titles came to be.

6:00pm to 6:30pm

REGISTRATION: Play, Eat & Drink

Grab some pizza and beers, meet fellow community members, and demo some games.

6:30pm to 7:15pm

KEYNOTE: THE SOUND OF GAMES

Matt is an accomplished composer, producer, and music implementation expert. He has over 20 years of professional experience in storytelling through music and sound. In addition to discussing music and audio best practices, Matt will also talk about how to best include creatives like himself in the game development process.

7:15pm to 8:30pm

INDIE PITCH

Three indie devs will be pitching their games. Learn their backstories and how their titles came to be.

5:30pm to 6:00pm

REGISTRATION: Play, Eat & Drink

Grab some pizza and beers, meet fellow community members, and demo some games.

6:00pm to 6:30pm

TECH KEYNOTE: NVIDIA'S GAMEWORKS

The Gameworks program at NVIDIA has over a quarter of a million developers who are applying NVIDIA technology to game development. David will tell us everything NVIDIA has in store to help you boost your games.

7:00pm to 7:15pm

INDIE PITCH

Three indie devs will be pitching their games. Learn their backstories and how their titles came to be.

6:30pm to 7:00pm

STUDIO KEYNOTE: FLYING WISDOM STUDIOS

Most devs are familiar with first stage development engines, but what technology is required once your game is live? The founders at Flying Wisdom Studios discuss their GaaS platform, Soaring, as well as the future of mobile gaming.

5:30pm to 6:00pm

REGISTRATION: Play, Eat & Drink

Grab some pizza and beers, meet fellow community members, and demo some games.

6:00pm to 6:30pm

STUDIO KEYNOTE: THE DATA SCIENCE TECHNOLOGY TREE

Very much like in good strategic games such as Civilization or Age of Empires, there’s a technology tree for data science. This talk will offer you a high level view of this tree with some technological choices available and potential returns on investment.

7:00pm to 7:15pm

INDIE PITCH

Three indie devs will be pitching their games. Learn their backstories and how their titles came to be.

6:30pm to 7:00pm

TECH KEYNOTE: AMAZON LUMBERYARD & CLOUD GAMING

Ever wondered what Lumberyard is bringing to the table? Now's your chance to learn more about the game engine that surprised the industry, ask all your questions and find out if it's for you!

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